PERANCANGAN APLIKASI GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN PADA ANAK USIA DINI DI TK LESTARI BERBAH

Handi Jumardianto, Rizqi Sukma Kharisma
UNIVERSITAS AMIKOM YOGYAKARTA.2019

A B S T R A C T

Media is a tool that can be used as an intermediary in stimulating all aspects of development in early childhood, both aspects of moral and religious values, physical motor aspects, aspects of language, social emotional aspects, cognitive aspects and aspects of the arts. To stimulate all aspects of early childhood development cannot be separated from learning media because learning media have an important role in the process of teaching and learning activities.

As according to Hurlock early childhood has a short concentration of 10-15 minutes. The reason is the lack of interest and lack of attention of children to take part in ongoing learning. Most children feel saturated and lazy with conventional learning and feel more like playing than learning. With the existence of learning media able to divert the attention of children to not get bored quickly, or be able to concentrate in an activity with a considerable amount of time compared to not using learning media.

One way to improve it is to need help media that is packaged in an attractive, relaxed, and interactive manner, which is packaged in the format of educational games " Me, My Family And The World Around Me", namely in the form of familiarization of the family and the surrounding environment to be improved both in intensity and media. With the game packaging will trigger curiosity, competitiveness, and a sense of pleasure when learning. With this educational game, it is hoped that it can help teachers, teachers and parents to foster the spirit of the baby in learning. This design method includes concept design, content design, script design and graphic design.

Keywords - Learning media, educational games, early childhood education, design.

CategoryUndergraduate Thesis
Posted Date30 September 2019
Modified Date30 September 2019
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