MEDIA PEMBELAJARAN PENGENALAN JENIS SATWA MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID

Reza Dwi Pramudya, Amir Fatah Sofyan
UNIVERSITAS AMIKOM YOGYAKARTA.2018

A B S T R A C T

Innovations regarding learning media and technology will make the teaching and learning process more interactive and more interesting. An example is learning media with a combination of the real world and the 3D virtual world known as augmented reality which discusses the issue of the introduction of android-based species.

Aiming for learning and teaching to create more active processes in teaching and learning activities and sending information more clearly. Because there are 3D objects (3 Dimensions) that are displayed in the form of animals with their food and their environment, coupled with the distinctive sound of each animal, equipped with bookmarks that contain a brief understanding of 3D objects displayed, will make the atmosphere of teaching and learning become more interactive and easy to understand.

Maximize existing technology to support the teaching and learning process, strengthen the emotionality of teachers and students, and for better Indonesian education

Keywords - Augmented Relity, Learning Media, Android.

CategoryUndergraduate Thesis
Posted Date31 Desember 2018
Modified Date31 Desember 2018
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