PENERAPAN ALGORITMA GREEDY BEST FIRST SEARCH PADA PEMBUATAN GAME SPACE FIGHTER

Kresna Dhanumukti, Hartatik
UNIVERSITAS AMIKOM YOGYAKARTA.2018

A B S T R A C T

Competition in the game world today is very tight, because that's every developer began to compete to improve their game. One of the important elements of game support is Artificial Intelligence. Artificial Intelegence is especially useful for game systems and the manufacture of Non-Player Character. A game especially offline games desperately need Non-Player Chatacter as an element of the game support, because players will be happier if the game has an opponent or a partner than just playing alone, players like playing with other players. Because of that, developing games with a good Non-Player Character has become one of the solutions in today's tough game competition era. The creation of this research aims to create a game with a good Non-Player Chatacter, for the algorithm used is the Greedy Best First Search algorithm, because the algorithm is known for its ease of application and good decision-making ability.

Keywords - game, Artificial Intelligence, Non-Player Character, Greedy Best First Search

CategoryUndergraduate Thesis
Posted Date12 Maret 2018
Modified Date12 Maret 2018
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