MEMBANGUN GAME AAA HAND GLIDING SIMULATOR DENGAN TEKNIK PROFESIONAL MODELING MENGGUNAKAN AUTODESK MAYA 2015

Muhammad Irfan Sarwono, Sudarmawan
UNIVERSITAS AMIKOM YOGYAKARTA.2017

A B S T R A C T

The evolution of local games industry is growing rapidly. Many new game studios are growing and open up opportunities for those who have expertise in that field.

A game with the type of 3D has become the main choice in game development today. 3D-based games that exist today are very varied. Among of those type is Flight Simulators. This type of this game receive less attention from game developers and the amount is less significant.

The AAA Game is the game with high quality and big fund to make. On this kind of Game, the problem came when the developer should stabilizing the performance and show the high-quality graphic at the same time, the computer graphic developer always struggles to balance the complexity and performance on the computer. Every game developer knows the impacts between detail and speed, accurate and stability, the professional developer using Level of Detail tehnique to solve the problem.

 

Keywords : Level of Detail, AAA

CategoryUndergraduate Thesis
Posted Date( undocumented )
Modified Date20 April 2017
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