Puppet as one of the oral heritage in his description, have an unique picture shapes that
showed the character and temperament in their respective figures. Where forms
arestandardized by tradition. This thesis I created on the basis of learning delivered
manually from primary teachers currently lessattractive for elementary students.
Elementary school students were currently very follow the development of technology.
They will be easier to catch and put something into their memory when a delivery that
caught their attention. Especially about the culture of puppet that almost every form
similar to one another.
In collecting data in order to expedite the process of making this thesis, the author uses
several methods of data collection, by the way: Interview is with question and answer to
the faculty elementary scholl subjects Basa Jawa obtain the required data. Namely
information about the story of each puppet representative. Literature which is the method
of data collection by way of exploring and studying nature as a means of supporting life-
related issues is limited. Especially from a book titled: Seneng Basa Jawa Kanggo
Sekolah Dasar, Curriculum 2004, Publisher Aneka Ilmu, and a book titled Seneng
Wayang, Bambang Susilo, 1995. And to make the media using Adobe Photoshop
software to design graphics, Adobe Audition for sound processing, and Macromedia
Flash to create interactive applications and effects in animation.
From the description and explanation and discussion of the whole matter the author to
the conclusion: With this multimedia learning, for elementary students to provide an
alternative in studying the subject matter Basa Jawa, Pandawa Lima puppet. The second,
for teachers / lecturers, multimedia learning can be used as a new reference in choosing
how to teach elementary students learn interesting to Pandawa Lima puppet. The third
multimedia information system capable of providing another nuance, namely in the form
of visualization that can be enjoyed and be able to give the impression of interesting.
Keywords : Information technology, Multimedia, Interactive, Learning.